Introducting: a concept design exploring how Duolingo's language-learning platform could transition to Nintendo Switch, bringing gamified education to a device that shares natural synergies with Duolingo's design philosophy.
Challenge: Design a Duolingo port that leverages the Switch's unique hardware—touchscreen, detachable Joy-Cons, and hybrid docked/handheld modes—while maintaining the app's core learning effectiveness.
As I worked through the Google UX Design Certification coursework, I was unsatisfied with just designing a few basic responsive sites. To further challenge myself and mix in some of my personality, I also set out to bring Duolingo to the Nintendo Switch. As a gamer and (at the time) 500+ day Duolingo user, I was inspired to design this gamified concept.
In this mock scenario I answered the following prompt: Design a Duolingo port for users who want to learn a language on the Nintendo Switch.
I completed this project focused on conception, research, UX/UI design, and UX writing elements, bringing this concept to life.
Timeline: March 29th - April 14th, 2022
Tools
Adobe XD, Photoshop, Premiere
Notion
Google Fonts
Duolingo Brand Resources
Nintendo Developer Portal
Additional sources referenced throughout
Methods
Project Research
User Journey Map
Competitive Audit
Value Proposition
User flow (wireframes)
Accessibility and usability analysis
Prototypes
Design Systems
In my first post-coursework design project after completing the Google UX Design Certification, I sought to elevate my skills and explore a bigger-picture understanding of UX design:
Cross-platform considerations
Alternative hardware peripherals
Utilizing brand guides and design principles
UX writing
After sharing this concept with language learners and gamers, I identified a clear market gap: no comparable language apps exist on Switch despite strong demand. Plus, Duolingo's gamification approach (character development, spaced repetition, satisfying animations) mirrors successful video game design and fits perfectly on a mobile console with the reach and demographics of the Nintendo Switch.
Key Decision: Prioritize landscape orientation optimized for the Switch's touchscreen.
The mobile app uses vertical scrolling extensively, but this felt unnatural on Switch. Instead, I:
Adapted the web app's horizontal layout as a foundation
Modified spacing to accommodate the keyboard overlay
Used L/R shoulder buttons for horizontal navigation through lesson paths and profile sections
This maintains Duolingo's linear flow while creating a more intuitive handheld gaming experience.
The Switch supports both touch and controller input—often within the same session. This required careful consideration:
Controller Mapping
Designed for all configurations: handheld, wireless dual Joy-Cons, single Joy-Con, docked mode
Mapped directional navigation to DPAD and joysticks
Simple button scheme leverages Duolingo's straightforward interaction needs
Touchscreen Integration
Leveraged Switch's native keyboard UI to avoid redundant development
Maintained special character quick-access for language learning
Designed exercises that work seamlessly with both touch and button input
Replaced "tap" with neutral verbs like "select" to accommodate multiple input methods, ensuring accessibility for users who prefer or require controller-only navigation.
Following Duolingo's brand guidelines, I created custom assets (progress bars, streak flames, icons) while maintaining their distinctive illustration style. The goal was consistency with existing platforms while optimizing for Switch's screen dimensions.
Screen Flow:
Matching pairs exercises with clear feedback states
Story lessons with character dialogue and multiple choice
Daily goal completion with rewarding animations
Streak tracking with visual progression
Navigation Redesign
Problem: Vertical scrolling through long lesson paths doesn't suit Switch ergonomics
Solution: Horizontal swiping via shoulder buttons creates a natural console-style progression
Unified Input Language
Problem: Users switch between touch and buttons fluidly
Solution: Instructional copy that works for all input methods; avoided "tap" terminology
Keyboard Strategy
Problem: Developing custom keyboards for 38 languages is impractical
Solution: Utilized Switch's native keyboard UI with language-specific special characters on-screen
To actually bring this concept to life, I had to consider a few key areas in which product and development teams would need to address:
Microphone Challenge
The Switch lacks an onboard microphone—a critical gap for speaking exercises.
Solution:
Display clear warnings in setup and when microphone exercises approach
Support peripheral microphones via Bluetooth, audio jack, and USB-C
Considered bundled microphone for physical distribution
Content Syncing
Balanced local storage with cloud connectivity:
Download introductory lesson packages during setup
Smart caching of recent and upcoming lessons
Fallback to locally-stored content when offline
Created a functional prototype in Adobe XD with 40 linked artboards demonstrating a 3-question lesson flow. However, true testing would require running the prototype on actual Switch hardware with Joy-Cons, dynamic lesson functionality (not just linked screens), and testing with diverse user groups: Switch owners unfamiliar with Duolingo, Duolingo users new to Switch, and users familiar with both.
These factors exceeded individual project scope but represent necessary next steps before production.
All designs and vector files were created by following the Duolingo design style guides and leveraging the following resources: Nintendo Switch Game Box Art Template | The-Brunette-Amitie via DeviantArt, Nintendo Switch Game Cartridge Template | JGamerXone via DeviantArt, and Nintendo Switch UI Kit | Andre via Fluxes.
This project challenged me to think beyond screen design and consider cross-platform hardware constraints and opportunities, alternative input peripherals and accessibility, product viability, and brand consistency across vastly different form factors.
Key Takeaway: The Switch's touchscreen and hybrid nature create a unique design space where mobile and console language learning opporunities could be a really interesting way to leverage Duolingo's proven patterns and Nintendo's leadership in the gaming space.